The State of VR 2017

I recently published a new vlog called The State of VR 2017. I have been working on the ideas for a couple months and honed them down to an 8 minute video. I feel strongest about my ideas regarding consumer applications, and those come toward the end of the video. My ideas on video game design venture into the realm of aesthetics and may not be as useful to the general public. I hope you enjoy the vlog, here it is:

Book Recommendation: “Real Time Rendering” by Thomas Akenine Moller, for anyone looking to understand the fundamentals of math based game programming and 3D graphics.

 

 

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