My business partners Alex Davis and Billy Cavanaugh started a VR company called 2020xr a little over a year ago. I joined as their CTO in July and have helped on board two more programmers and a 3D artist. This past month we changed our name to Baby Rage Games. We are creating a PC/VR multiplayer cross platform game and we will be releasing a single player version later this year. We are waiting to start development on the multiplayer mode due to Unity’s change in networking tech which is affording our lean team time to experiment and iterate on the design of our single player arcade mode. Our long term plan is to enter the eSports world with our game allowing players to compete either on PC or VR, but still drawing inspiration from the way that new VR games like Onward are hosted at VR tournaments.
From day one we knew we wanted the game to be more or less the same on VR and PC so every time we add a new feature, we have to make sure it works for all platforms. This is resulting in a design approach that is very gameplay focused and not so much VR focused. Unlike other VR devs, we are not trying to add cool VR-only features in our game. In fact, we are stripping them out to create a balanced experience when playing against someone on a PC. Keeping our design simple will allow it to be fun on both platforms.
Sometimes we will go for weeks with out touching a headset and will only test our game with a mouse and keyboard. But inevitably someone will say “Hey does Oculus even work right now?” and we will have to go in and make up for lost time. Here is a screen shot of a test level along side some scripts that we use to toggle between platforms while we develop:
Our current goal is to wrap up an arcade mode similar to Call of Duty Zombies and get it out on the market as soon as possible. From there we plan to release rolling updates and move forward with the multiplayer mode.